Factions
Choose Your Race
Race is permanent per character. It decides your class options, your gear, your role in the Chip War and how hard the first fifty levels will be.
Side by Side
Race Comparison
The short version. Each race page has the full breakdown.
| Attribute | Accretia Accretia Empire | Bellato Bellato Union | Cora Cora Holy Alliance |
|---|---|---|---|
| Difficulty | Easy | Medium | Hard |
| War Role | Anchor. Accretia holds the chip corridor and absorbs the first assault wave. | Flex. Bellato swings the fight wherever the chip pressure is highest. | Artillery. Cora break formations before the frontline ever closes. |
| Territory | Ether Mine Sector — orbital citadels above the refinery belts | Central Plains — fabrication yards and forward outposts | Sanctum Highlands — ruins, shrines and the Holy Stone approach |
| Strengths | Frontline durability · Sustained ranged damage · Siege pressure · Solo grinding | Versatility · Party utility · MAU siege power · Fast adaptation | AoE damage · Healing & buffs · Summon pressure · Zone control |
| Weaknesses | No healing discipline · Low mobility · Weak burst versus Cora casters | Lowest base HP · Gear dependent · Punished when caught out of position | Fragile in melee range · High skill floor · Force resource management |
| Classes | WarriorRangerSpecialist | WarriorRangerSpiritualistSpecialist | WarriorRangerSpiritualistSummoner |



