Factions

Choose Your Race

Race is permanent per character. It decides your class options, your gear, your role in the Chip War and how hard the first fifty levels will be.

Side by Side

Race Comparison

The short version. Each race page has the full breakdown.

Comparison of the three playable races
Attribute Accretia Accretia Empire Bellato Bellato Union Cora Cora Holy Alliance
Difficulty Easy Medium Hard
War Role Anchor. Accretia holds the chip corridor and absorbs the first assault wave.Flex. Bellato swings the fight wherever the chip pressure is highest.Artillery. Cora break formations before the frontline ever closes.
Territory Ether Mine Sector — orbital citadels above the refinery beltsCentral Plains — fabrication yards and forward outpostsSanctum Highlands — ruins, shrines and the Holy Stone approach
Strengths Frontline durability · Sustained ranged damage · Siege pressure · Solo grindingVersatility · Party utility · MAU siege power · Fast adaptationAoE damage · Healing & buffs · Summon pressure · Zone control
Weaknesses No healing discipline · Low mobility · Weak burst versus Cora castersLowest base HP · Gear dependent · Punished when caught out of positionFragile in melee range · High skill floor · Force resource management
Classes
WarriorRangerSpecialist
WarriorRangerSpiritualistSpecialist
WarriorRangerSpiritualistSummoner